RICK: As Chief Designer for LEGO Sport, what gave you the inspiration
to create a basketball game?
ERIK:
We did a lot of research into the sports arena and discovered that
as well as being extremely popular in the US, basketball is one
of the fastest growing sports in the world. We reckoned that we
could take the coolest elements of the game and recreate them in
LEGO Sports. We aim to translate the LEGO values of creativity,
imagination and fun into an innovative build and compete sports
game.
In
addition, we realised that there were no other tabletop games that
really made basketball come to life - a perfect opportunity for
LEGO Sports!
RICK:
How did it develop from there?
ERIK:
We started by looking at the essence of basketball and what makes
it cool. We realised that trick shots, game playing, atmosphere
and entertainment were core to the game. In total, a team of six
designers and engineers, worked for over two years to channel all
this excitement and creativity into LEGO Basketball, to create a
game that is challenging and fun.
RICK:
How did you bring LEGO Basketball to life?
ERIK:
We looked at game play scenarios and realised we needed clear offence
and defence, and that all figures have to work together to form
an effective team.
With
LEGO Basketball we've really tried to bring the game to life with
players who can pass, shoot and slam dunk just like the real game.
First
we started working on the mini-figure's upper body, we wanted the
players to be able to pick up and throw the ball. The design team
worked on all sorts of variations to the arms and hands, fraction
by fraction, until we had a 100% success rate for the hands to grip
the ball. Once we had the arms sorted we moved onto the hips and
the challenge of getting our player to bend down and pick up the
ball.
We
then set to work on developing the actual movement of the players,
trying different solutions to get the players to jump up and down,
always thinking how you can interpret the real moves. We wanted
to create all the fun of the real game - and that means cutting
down ways to cheat! In total it took two years - and a great deal
of patience to perfect our players.
BOB:
What's the coolest thing about LEGO Basketball?
ERIK: Having the 24 collectible NBA figures adds extra weight to
the game - it doesn't get much better than go up against the likes
of Kobe Bryant and Shaquille O'Neal.
BOB:
What was the greatest challenge?
ERIK:
Developing the throwing movement was pretty stretching, we spent
day after day for 12 months working on designs for the mini-figure
to pick up the ball and throw it successfully.
BOB:
What made you think it would be a success?
Once
the mini-figure was complete we sent some prototypes to basketball
fans around the world to see how they stood up to the challenge.
We learnt that while kids loved LEGO Basketball, just like the real
sport, with a bit more fine-tuning, we could ensure that even the
youngest fan could find the right level of difficulty. So, we are
really proud that this is true to LEGO values and is a game for
basketball fans from 6 - 99, not too hard or too easy!
RICK:
Were there any unexpected developments?
ERIK:
One of the coolest things was that we discovered was that different
size springs in the mini-figure's hips affected the way the players
throw. So, we decided to use a combination of springs for long and
short passes to make the game more exciting - just like the real
thing!
RICK:
What's your favourite shot?
ERIK:
The reverse slam-dunk is a really impressive on the court move,
so in the LEGO Basketball game we designed a really cool device
to flip the player up, and slam the ball down into the hoop!
RICK:
What is your proudest moment?
ERIK:
When the NBA gave their seal of approval to LEGO Basketball and
invited Magic Johnson along to try it out, apparently he liked it
so much he asked if he could keep the game. For a real basketball
hero to rate our game so highly means the world to us.
KEY FACTS ON LEGO BASKETBALL
*
2 Years to develop the LEGO Basketball line
* A team of 4 designers and 6 engineers worked on the project
* 6 months to create the mechanism in the mini-figure's "bendy"
waist
* 1 year to develop the arms and hands
* Tested with basketball fans in the US and Germany
* 100% success at picking up the ball
* Developed to be challenging, not frustrating - an average player
should score with 1 in 3 attempts
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